This screen is 64 blocks horizontally and 12 blocks vertically. Each block is 16x16 pixels. So, pixel-wise, each room is 1024 x 192 pixels. We plan on using 64 x 64 pixel blocks, so this would equate to each room being 4096 x 768 pixels. That's bananas, so we need to think of efficient ways to accomplish this.
A few things to note here:
- There are a few interacting objects here as well as a few platforms.
- The door that starts the character select event over again.
- The shop that allows you to buy a Life Bottle and Magic Crystal.
- The dungeon entrance.
There is a shop here.
Inside:
On the left is a Life Bottle for sale for 50 Gold Points, and on the right is a Magic Crystal for 95 GPs.
Back outside, note the fall damage:
If the player falls a greater distance than their natural jump height, they receive fall damage.
Ok, this is the other side of the map, where you can see a castle in the distance.
One more thing on this map, the dungeon entrance.
To summarize: Outside area has three points of interest: The entrance to the house, the shop, and dungeon entrance.
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