Monday, April 22, 2013

Planning Part 2 - Outside

After you leave the item select screen, the character will appear outside in front of the house.
This screen is 64 blocks horizontally and 12 blocks vertically. Each block is 16x16 pixels. So, pixel-wise, each room is 1024 x 192 pixels. We plan on using 64 x 64 pixel blocks, so this would equate to each room being 4096 x 768 pixels. That's bananas, so we need to think of efficient ways to accomplish this.

A few things to note here:

  • There are a few interacting objects here as well as a few platforms.
  1. The door that starts the character select event over again.
  2. The shop that allows you to buy a Life Bottle and Magic Crystal.
  3. The dungeon entrance.
  • There are a couple platforms to note here:


  • Outside has it's own music.
  • The shop uses music that all other shops use.


There is a shop here.
Inside:
On the left is a Life Bottle for sale for 50 Gold Points, and on the right is a Magic Crystal for 95 GPs. 
Back outside, note the fall damage:
If the player falls a greater distance than their natural jump height, they receive fall damage.

Ok, this is the other side of the map, where you can see a castle in the distance.
One more thing on this map, the dungeon entrance.
To summarize: Outside area has three points of interest: The entrance to the house, the shop, and dungeon entrance.

No comments:

Post a Comment